Three.js Cube
I’ve been working with Three.js to create scenes and fun games. One of the things I wanted to do was put together a brief tutorial as I am learning. Document for posterity. So, in 3D World a Hello World would be rendering a primitive within a scene. In Three.JS there are three components required to actually see anything
- Scene
- Camera
- Renderer
The scene is the universe that everything lives within. Camera is the view into that universe. Renderer is the engine used to draw pixels. So at a minimum we need
1 | const scene = new THREE.Scene(); |
The dom element of our Renderer gets added to the doc body and from that you are ready to create something within a Three.JS app. In this case I will create a cube primitive and just rotate it.
1 | const geometry = new THREE.BoxGeometry(1, 1, 1); |
This is added to the scene and then I adjst the z scale slightly to allow for a slightly better angle. From that the animation is is rotating about the cube’s x & y. I’ve added my implementation of this below:
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